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Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Sep 1, 2009

JEFF SCHER - L'EAU LIFE



I came across the films of Jeff Scher while looking at the New York Times today. He's been writing a blog for them that includes short animated pieces. The blog is thus called, The Animated Life. I enjoyed a lot of the shorts on this blog, but could only find this film, L'eau Life on YouTube. Here is what Scher wrote of this film when it was first posted online.

"L’eau Life began as an experiment in animating water in motion with water color. I wanted to get the feel of water and the emotion of being in it, while capturing the water action moments that are the most fun to draw: jumping, swimming, falling in and climbing out. Because I stuck to these highlights and cut quickly, the film developed a momentum that began to feel almost hypnotic, but happily so. As it evolved it became a celebration of water and summer."

This could have been a great way to end the Swim posts, but I'm a few days too late.

Dec 28, 2008

BRIEF CHRISTMAS RECAP


A Hanley Christmas Recap created by digital photos my father took, and featuring all 22 grandchildren opening presents at the same time. The music is a ring tone version of "put the lights on the tree" by mr. sufjan stevens, downloaded from the asthmatic kitty Christmas site.

Dec 21, 2008

15-SECOND JUSTIFICATION

Some of you have seen this I believe, but for those who have not, here's my final animation project. The funny thing about animation is that after roughly 180 hours of work, I end up with 10 seconds of solid animation plus some flashing stills in the beginning to bring the total animation to about 15 seconds. Anyways...


Alley from Mike Fowler on Vimeo.

Dec 6, 2008

BONFIRE


My sister made this from a party we went to over Thanksgiving.

Nov 16, 2008

ANIMATION!

Figured I'd put this up here. This is a simple character doing some basic walk/run/jump/creep cycles that I've been working on the past couple weeks. Pretty simplistic stuff but here it is nonetheless.



On another note, here's an early render of the character I'm working on now. Still a low-poly, game-friendly model, but it'll be a lot more fun to animate, plus I'll be making an animated short with this guy rather than just walk and run cycles.